A couple of weeks ago, I started working on a new game. It’s called Forgotten Temple. Forgotten Temple is sort of a reimagining of Treasure Tomb, but it’s also more than that. It’s closer to my original concept for Treasure Tomb; sort of what Treasure Tomb was supposed to be but I couldn’t bring it all together at the time.
Don’t get me wrong, I’m mostly happy with how Treasure Tomb turned out and I was able to re-use some of the original ideas for Wolf in the Fold, but it was nice to be able to put everything back together.
Forgotten Temple follows a similar theme to Treasure Tomb, except now when a player enters the temple/tomb he or she encounters a mummified priest. Also, players no longer collect gold to win the game. The basic object of the game is to steal a treasure token from the mummy-priest and exit the temple still holding the treasure.
The basic concept of the cards from Treasure Tomb is also completely redesigned. Cards only serve 3 purposes now:
Move a player’s pawn
Move the mummy-priest
Unlock an entrance to the temple
I’ve kept the concept of building passages inside the temple, but the tiles are all hex tiles now instead of square tiles. The tiles are also thicker; they are actual tiles instead of cards. Both of these changes should help the game board hold together better, and the hex tiles were what I originally wanted, as evidenced by the hex tiles in Wolf in the Fold.
I’m hoping to begin playtesting in a couple of weeks and barring any major changes I will be begin working on the final artwork within the next month or two.
In other news, my fence has been falling apart for a couple of years. I finally took the time this morning to replace the smaller section on one side of my house with a gate. I’ve never built a fence before, so the 4-foot wide gate was my test. I like how it turned out, so now I guess I need to man-up and rebuild the 15-foot section on the other side of the house.
I built the gate to swing inward with no exterior features, so unless you know it’s a gate it just looks like a normal section of fence.
Now I just need to buy some paint or stain to finish it off.
Four months ago, I released Treasure Tomb, a game of strategic tile-laying, dice-rolling, and card collecting. The game includes components for up to 4 players, allowing a small group to enjoy the wonders of the tomb.
Beginning October 1, 2015, you will be able to expand your games of Treasure Tomb to include up to 8 players! Add the new 5-6 Player Expansion to the basic game to play with 6 players, or expand even further with the new 7-8 Player Expansion!
The Treasure Tomb 5-6 Player Expansion includes the following components to expand your game:
1 book of supplemental rules
2 game board extension pieces
48 tile cards
54 treasure cards
2 player pawns (meeples) in 2 colors (orange & purple)
Along with components for up to 6 players, this expansion also adds a new “Hieroglyphs” treasure card. The Hieroglyphs card allows a player to use a Hidden Passageway without attempting to roll a “1” on the die.
The Treasure Tomb 7-8 Player Expansion includes the following components to expand your game:
1 book of supplemental rules
3 game board extension pieces
24 tile cards
54 treasure cards
2 player pawns (meeples) in 2 colors (black & white)
1 mummy pawn (white)
Along with components for up to 8 players, this expansion adds a second mummy, a second Burial Chamber treasure card, and rules for two players to score a dual victory in the new Throne Room.
Over the past couple of months, I have been working on a board game, Treasure Tomb. Several design and rule changes later, Treasure Tomb is ready for final publishing and went on sale today at The Game Crafter.
Treasure Tomb is a game of strategic tile-laying, dice-rolling, and card collecting. Players lay tiles to construct pathways through the mummy’s tomb, drawing treasure cards each time they pass a treasure token. When a player lands on a sarcophagus token, the mummy enters the tomb, blocking treasure card icons. Treasure cards are either event cards or gold, and the first person to collect 50 gold wins the game.
Treasure Tomb actually started off many years ago as a much, much different game named Ziggurat. My first prototype was an 8.5″ x 8.5″ game board created in Microsoft Paint with Legos for game pieces. I was at the height of my Mesoamerican obsession phase, so the original idea was a Mesoamerican trivia game with the difficulty level of questions increasing as the players travel deeper into the pyramid. Each player had four stackable pieces, which moved in separate “lanes” from the other players. The goal of the game was to be the first player to get all four of your pieces stacked on top of each other on the finish space in the center of the pyramid.
Enter European board games and The Settlers of Catan.
In the early 2000s, I was introduced to The Settlers of Catan, which opened up a whole new world of board gaming. My borderline obsession with Catan soon led me to discover other European-style games like Ticket to Ride, Zooloretto, and Carcassonne. When I discovered The Game Crafter a few months ago while trying to make custom Catan tiles, the idea of Ziggurat resurfaced.
While I plan to go back and revisit at least some of the original game mechanics from Ziggurat some day, I decided to give the game a complete makeover. I wanted to create a tile-laying game similar to Catan, but with a build-as-you-go mechanic like Carcassonne. By the time I was finished, the end product had evolved into a cross between the original idea and the new idea, with some of the newer mechanics discarded. Those discarded mechanics soon evolved into an unrelated micro-game, my recently-released Wolf in the Fold.