A couple of weeks ago, I started working on a new game. It’s called Forgotten Temple. Forgotten Temple is sort of a reimagining of Treasure Tomb, but it’s also more than that. It’s closer to my original concept for Treasure Tomb; sort of what Treasure Tomb was supposed to be but I couldn’t bring it all together at the time.
Don’t get me wrong, I’m mostly happy with how Treasure Tomb turned out and I was able to re-use some of the original ideas for Wolf in the Fold, but it was nice to be able to put everything back together.
Forgotten Temple follows a similar theme to Treasure Tomb, except now when a player enters the temple/tomb he or she encounters a mummified priest. Also, players no longer collect gold to win the game. The basic object of the game is to steal a treasure token from the mummy-priest and exit the temple still holding the treasure.
The basic concept of the cards from Treasure Tomb is also completely redesigned. Cards only serve 3 purposes now:
Move a player’s pawn
Move the mummy-priest
Unlock an entrance to the temple
I’ve kept the concept of building passages inside the temple, but the tiles are all hex tiles now instead of square tiles. The tiles are also thicker; they are actual tiles instead of cards. Both of these changes should help the game board hold together better, and the hex tiles were what I originally wanted, as evidenced by the hex tiles in Wolf in the Fold.
I’m hoping to begin playtesting in a couple of weeks and barring any major changes I will be begin working on the final artwork within the next month or two.
In other news, my fence has been falling apart for a couple of years. I finally took the time this morning to replace the smaller section on one side of my house with a gate. I’ve never built a fence before, so the 4-foot wide gate was my test. I like how it turned out, so now I guess I need to man-up and rebuild the 15-foot section on the other side of the house.
I built the gate to swing inward with no exterior features, so unless you know it’s a gate it just looks like a normal section of fence.
Now I just need to buy some paint or stain to finish it off.
Last year, I wrote about a new game I was working on, Nova Regula. After several rounds of playtesting, a couple of modifications to the original rules, and way too much time sitting on the back burner, I have finally listed the game for sale at The Game Crafter. While you’re there, be sure to check out the Nova Regula Expansion Set, also available now!
Nova Regula is a classic card game with one twist – the rules are always changing. Players take turns playing cards into the pot. If you can’t play a regular card, play an event card instead. Some event cards change the rules, but beware – the change may not be in your favor!
Includes a custom deck of 54 classic playing cards, 20 Event cards, and 30 Rules cards.
Still looking for that perfect wall calendar for next year? Look no further! My new Spectacular Scenery 2018 Calendar, featuring twelve of my best landscape photography prints, is available now for purchase from DeviantArt.
Over the last couple of weeks, I have dedicated some of my free time to working on a new card game, Nova Regula. Based on several classic card games, Nova Regula is designed to be easy to learn for even the most casual gamer.
Nova Regula utilizes a custom deck of 54 playing cards, 20 Event cards, and 30 Rules cards. Nova Regula follows the usual method of playing cards to the middle of the table, with one twist – the rules are always changing.
I have completed the game prototype and expect to begin playtesting soon. I plan to put the game up for sale in the next month or so, but in the meantime you can check out the product page at The Game Crafter.